| Homeworld 2 | |
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Xanathan
Number of posts : 52 Location : Cedar Park, Texas Registration date : 2007-05-23
| Subject: Homeworld 2 2008-05-03, 10:55 | |
| Does anyone play homeworld 2? Its a fairly old game (about 5 years this September) but I really enjoy the space RTS feell of it. I'm also beginning to develop my own EVE-mod for it, I don't have much done, but I've got one model completed. | |
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Guest Guest
| Subject: Re: Homeworld 2 2008-05-04, 04:03 | |
| HW2 is a fantastic game! Haven't played it for a while though. It was fun but some missions however we're awfully hard and if you lost your fleet that basicly meant restarting the mission.
I have played the predecessor, Homeworld and Cataclysm, too. |
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Dake Avant
Number of posts : 58 Age : 33 Location : Chicago, Illinois, United States of America Registration date : 2007-02-20
| Subject: Re: Homeworld 2 2008-05-04, 08:36 | |
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Blane Xero Admin
Number of posts : 36 Age : 32 Location : Scotland. Registration date : 2007-02-08
| Subject: Re: Homeworld 2 2008-05-09, 15:46 | |
| Make a sansha/blood raider line and i'd buy you a 30 day GTC >.> | |
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Dake Avant
Number of posts : 58 Age : 33 Location : Chicago, Illinois, United States of America Registration date : 2007-02-20
| Subject: Re: Homeworld 2 2008-05-13, 19:31 | |
| how many factions are you putting in? | |
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Xanathan
Number of posts : 52 Location : Cedar Park, Texas Registration date : 2007-05-23
| Subject: Re: Homeworld 2 2008-05-13, 21:39 | |
| Well I'll try to get all main and pirate factions in, but the modeller I'm using has some issues with textures and grouping(I blame Blender dev teams for that). I have Maya PLE so I'll see if that does any better. | |
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Xanathan
Number of posts : 52 Location : Cedar Park, Texas Registration date : 2007-05-23
| Subject: Re: Homeworld 2 2008-08-18, 20:24 | |
| :!:Bump:!: I'm currently having issues with making the Archon carrier class. I'm talking with HW2 modders, and seeing If I can't fix the darn thing. Otherwise, the Avatar is the mothership and works just fine, and will need some slight modifications to put the turrets in less complex areas. | |
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Dake Avant
Number of posts : 58 Age : 33 Location : Chicago, Illinois, United States of America Registration date : 2007-02-20
| Subject: Re: Homeworld 2 2008-08-29, 07:54 | |
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Xanathan
Number of posts : 52 Location : Cedar Park, Texas Registration date : 2007-05-23
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Xanathan
Number of posts : 52 Location : Cedar Park, Texas Registration date : 2007-05-23
| Subject: Re: Homeworld 2 2008-09-02, 20:04 | |
| Bump! Got the carrier working finally, but I scaled it too small, so all the subsystems (frig, corv, and fighter), look like they morphed into one, but it;s working. I won't be adding all the frigs and stuff in the beta, because I simply don't have enough time. I do however, have enough time to replace exiting weapons, so I'll only be putting basic ships in for now. I've got the MS, Carrier, and Interceptor(executioner) in game now, and I'll hopefully finish in a few weeks and release the "beta"(but only to you guys and a few other's, idk If I should be distributing this...maybe email CCP to get permission first...) | |
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Dake Avant
Number of posts : 58 Age : 33 Location : Chicago, Illinois, United States of America Registration date : 2007-02-20
| Subject: Re: Homeworld 2 2008-09-14, 18:33 | |
| wanna post more pics of your great work? | |
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Xanathan
Number of posts : 52 Location : Cedar Park, Texas Registration date : 2007-05-23
| Subject: Re: Homeworld 2 2008-09-18, 16:34 | |
| Yes, as soon as the editing tool for the ships, doesn't break every 5 mins and works. I'm gonna have to remake the whole bomber file and then I'll get pics on here. Edit: Got the bomber to work, note that it is not the missle boat however. Also, the bombs are not ejecting for some odd rason, so I'll have to fiz that later. School's easier and more tight t some points, so we'll see when I get all Amarr conversions for the basic ships done. | |
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| Homeworld 2 | |
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